It asks dancers to remember what it felt like to be moved in terms of force, timing, correct use of space and quality. It can also get dancers thinking about how they can create original movement material. Have dancers try the task several times, switching roles each time and focusing on recalling the movements with the same force, timing, use of space and quality.
Dance Improvisations includes step-by-step instructions to guide you through each dance improvisation. Although the improvisations in this book require no previous dance experience, a basic knowledge of dance is invaluable. During the improvisation process, encourage dancers to freely explore their movement potential to create innovative dance pieces.
For example, have them try 3 dancers and 2 body parts; then 6 dancers and 3 body parts; then 2 dancers and 14 body parts. Now, combine both challenges: The dancers must quickly form groups of a certain number, have a number or body parts in contact with the floor and a number of body parts in contact with other dancers. For example, try groups of three with two body parts on the floor and four body parts touching each other.
The Christopher & Dana Reeve Foundation Quality of Life Grants Program awards grants to nonprofits that provide services to individuals with paralysis. Grants of up to $25,000 are awarded to programs or projects that improve the daily lives of people with paralysis, with some emphasis on, but not limited to, paralysis caused by spinal cord injuries. Funding is awarded twice yearly to programs in three broad categories that are called the ABCs of Quality of Life.
In Valiante’s newest book, Golf Flow, he uses Kuchar as an example of a golfer who “gets it” and who achieves a state of flow—an optimal performance zone in which time, control, effort, and awareness seem at once both suspended and intense. His book Fearless Golf: Conquering the Mental Game (Doubleday/Golf Digest, 2005) is a standard in the area of golf psychology. When golfers describe playing golf while in flow, they almost universally report the game as being effortless.