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A wizard action beats a goblin action, a goblin action beats a giant action and a giant action beats a wizard action. If the teams perform different actions, the participants in the team that performs the losing action quickly turn and run towards the nearest line of cones. Participants should practise the actions a number of times so that they become familiar with which action beats which other action.
A team wins a rally if the opponents let the ball bounce twice on their side, play the ball into the net or kick the ball over the net but outside the court. A team loses a rally if one of the participants reaches over the net to play the ball. Easier: Allow participants two or three bounces of the ball when the ball is played over to their side of the net.
To start the activity, participants in the inner circle pass their ball to the participant in the outer circle who is standing next to the cone that is in line with their own. The participants in the outer circle pass the ball back; then move in a clockwise direction to the next cone (in the outer circle). They pass the ball to the participant in the inner circle and then follow the pass and move to the inner circle.
Anthony A. Vandervoort, PhD, is a professor and associate dean in the Faculty of Health Sciences at the University of Western Ontario in London, Ontario, Canada. He teaches courses on gerontology/geriatric rehabilitation and human neuromuscular function. His research focuses on the effects of aging on human neuromuscular function and the application of these findings to rehabilitation programs for older adults with mobility impairment.