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One player throws the die and moves the marker forward the required number of spaces—if the marker lands on a stairs, the marker moves to the top of the stairs; if it lands on a slide, the marker moves to the bottom of the slide. Player 1 rolls the die, moves her marker to the designated space on the game board, then proceeds to do the activity that corresponds with the number (e.g., space 14—crab-walk the perimeter of the room). While player 1 is doing her activity, player 2 rolls the die ...
They research one type of "lifetime" physical activity and write an article describing the activity for a health fitness newsletter. (An extension activity suggests publishing a health fitness newsletter as a way of displaying the students’ Planet Health work and passing on what students have learned about Planet Health concepts to the school community.) Limiting TV time ensures that you’ll do other activities that involve more physical activity.
1 rep = forward wide march, step back narrow march, step back wide march, step forward narrow march, stepping every 2 beats. Narrow march for four beats, step right and narrow march for four more beats, and step right and narrow march for four more beats. Narrow march for four beats, step left and narrow march for four more beats, and step left and narrow march for four more beats.