Exercise Technique Manual for Resistance Training-2nd Edition
This enhanced e-book offers quick access to 74 high-quality video clips that demonstrate proper technique for 57 resistance training exercises.
Developing Agility and Quickness eBook
Games that incorporate quickness skills are a fun way to increase athletes� motivation and enthusiasm for training. The quickness games in this section also help athletes develop their situational-movement skills and body awareness.
The Strength Training Anatomy Workout II
Everyone has some muscles that do not develop as easily as other muscles.
At some point during your training cycle you may decide to add lifting gear such as knee wraps, groove briefs, a power belt, power suit, bench shirt, and wrist wraps. This gear could be used only for training. As the meet gets closer, start to use the gear you plan to use in competition.
Fitness & Health 7th Edition eBook
Our social, economic, built, and even weather environments have changed dramatically over the past three to five decades.
Riding on the road means that you always have to be alert and ready to take evasive action.
This exercise builds on the principles of the Mat Work: Supine Spine Twist but incorporates a longer lever (the legs), intensifying the hip flexor work and the abdominal work, particularly that of the oblique abdominals.
Fitness Weight Training-3rd Edition
This chapter describes two steps to follow as you prepare for your first workout. Completing these steps will enable you to start your program and prepare a workout (log) sheet for your workouts.
Facilitated Stretching-4th Edition With Online Video
Proponents of stretching claim it helps prevent injuries, prevents soreness, improves performance, promotes body awareness, stimulates blood flow, and is mentally relaxing and centering.
Training for Speed, Agility, and Quickness-3rd Edition
The following types of drills should be included in an agility training program: Line drills: Drills conducted in a linear fashion that incorporate change of direction, footwork, reaction time, acceleration, deceleration, stopping ability, conditioning, transitions between skills, and cutting ability.