In both cases, the mapping of each knob to its associated burner has been made obvious by a simple rearrangement of either the knobs or the burner layout. No symbols or labels are needed, and the chances of turning on the wrong burner are minimal. Moreover, the amount of space occupied by the burners and knobs in these more compatible layouts is identical to the space occupied in the incompatible layout. It is interesting to note that these alternative layouts have been available for many years. But have a look at any appliance store flyer or website, and you will see that the classic design still continues to dominate the market.
Sometimes it is simply not possible to avoid the use of labels or signs. In such cases the designer’s goal should be to make them as informative as possible. The typical ceiling fan is another good example of a failure to consider the needs of the user when designing the product. The ceiling fan that we have in our home has a wall switch that turns the fan off and on. But the ceiling fan has three additional controls, located on the base of the fan itself (where the fan connects to the ceiling), that are operated by pulling on long strings that hang down from the base. These three strings can be pulled to adjust the speed of the fan, to reverse its direction, or to turn off or on a light located on the bottom of the fan. The problem is that the strings are identical in appearance; I have no way of knowing which control I am activating when I pull on any of the strings.
Actually, that is not completely true. If I stand on a stepladder and get up really close to the ceiling, I can see little labels beside the holes where the strings exit the electrical base of the fan that say “speed,” “light,” and “direction.” I could also stand on the floor and use binoculars to read these labels, I suppose. But, you get the point. Because these labels are next to useless to me, I really just have a one-in-three chance of getting it right each time I pull one of the strings.
How could each control be designed to communicate its function easily to the user? I have used two strategies to modify my own fan. Because reversing the fan’s direction is the control that I use least often, I have shortened the string associated with this option to be the most difficult of the three to reach. However, I use the light and speed options about equally often. So, to make these as distinct as possible I borrowed two charms from an old charm bracelet and attached them to the ends of each string. A charm of a rabbit is attached to the string that controls the speed of the fan, and a charm of a book (for which I turn on the light to read) is attached to the string that controls the light. The fan may not look the way the manufacturer had intended it to look, but I have not made the mistake of pulling the wrong string since I attached these charms.
Motor skills such as pushing doors, turning knobs, and pulling strings are simple to learn, and we have all mastered these simple skills over our lifetimes. So why do we have such trouble using them? One reason is that the manufacturer is often paying more attention to aesthetics than to the needs of the user.
Self-Directed Learning Activities
1. Describe, in general, the principle of how product design influences human performance.
2. Search the literature for the term stimulus–response compatibility; then define it in your own words with specific reference to an example presented in this story.
3. Over the next 24 hours, keep a diary of all the objects or things you encounter that you think represent stimulus–response incompatibility. Propose ways each of these things could be made more compatible.
4. Find three research articles in which stimulus–response compatibility has been investigated. What are the similarities and differences in the stimuli and responses used in these studies?
Notes
- Michael Darnell has a wonderful website that features many examples of poorly designed products, with suggestions about simple ways to greatly improve usability: www.baddesigns.com
Suggested Readings
Proctor, R.W., & Van Zandt, T. (2008). Human factors in simple and complex systems (2nd ed.). Boca Raton, FL: CRC Press.
Proctor, R.W., & Vu, K.P.L. (2006). Stimulus-response compatibility principles: Data, theory, and application. Boca Raton, FL: CRC Press.
Schmidt, R.A., & Lee, T.D. (2011). Human information processing. In Motor control and learning: A behavioral emphasis (5th ed., pp. 57-96) Champaign, IL: Human Kinetics.
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